LEADING FESTIVAL, TOURNAMENT, LEGACY COACHING PROVIDER TO SCHOOLS AND CLUBS GLOBALLY

Back for 2012, the TTD West Coast Festival Of Rugby has attracted an average of over 2,000 players, parents, coaches and supporters to the idyllic west coast of England.

The West Coast Festival of Rugby attracts clubs both in pursuit of silverware and those hoping to gain some valuable tournament experience. Mix a superb holiday region with a rugby hot bed and you are sure to have the perfect ingredients for a successful weekend, both on and off the field!

Ilfracombe Holiday Park has everything you could want on a family holiday. A 56’ heated pool, a sauna, children’s play areas and an internet cafe, provide you with all the comforts of home and more.

Relax in our pool during the day, and then head to the Exmoor Club for the evening’s entertainment, free to everybody staying at our Ilfracombe Holiday Parks. This park is set at the top of the valley Ilfracombe lies in, so you get views right down over the town and out to sea - exactly what you’d expect from a Devon holiday.

If you don’t want to deal with cooking on holiday then our Farmhouse Kitchen Restaurant can cook you up a wide variety of fare, from low price snacks to full grills and speciality dishes. We even offer takeaways.

If you are going to cook for yourself, our on-site shop sells everything you’ll need, and there’s a Tesco superstore just a five-minute walk away.

Something for everybody:

  • Free Linen
  • Free Electricity/Gas
  • Colour TV
  • Microwave
  • Free Parking
  • Heated Pools
  • Nightly Entertainment
  • Quizzes & Disco
  • Clubhouse
  • Foxy Club
  • Sauna
  • Play Area
  • Free WiFi Internet Access in the Clubhouse
  • Bingo
  • Restaurant
  • Take-Away Food
  • Chef's Corner
  • Bar Meals
  • Low Priced Kids Meals
  • Internet Café
  • Pool Tables
  • Shop
  • Amusements
  • Launderette
  • U19 VARIATIONS

    (RFU Experimental Law Variations and clarification of IRB U19 Laws of the Game).

    Substitutions

    Rolling substitutions are permitted in all domestic Schools and Club Youth matches played within England. A player who has been substituted may replace any player, whether or not that player has been injured. (Please note, tournament restrictions may apply).

    Squeezeball

    No player involved in a match at any age level from under 18 downwards shall use, in training or in a match, the technique known or referred to as Squeezeball.

    No person involved in the teaching or coaching of the Game may teach or coach players involved in a match from under 18 downwards, or encourage such players, to use the technique known or referred to as Squeezeball.

    At Under 19, Squeezeball is permitted, but only if the ball is immediately available or the act will be penalized.

    Note: ‘Squeezeball’ is a technique where the ball carrier goes to ground, head forward (touching or close to the ground), irrespective of immediate contact with opponents, usually keeping parallel to the touchline, holding and protecting the ball close to the chest and, when on the ground, pushes the ball back between the legs.
    Penalty: Penalty Kick

    Shoulders Above Hips

    Any player at any stage in the scrum, ruck or maul who has, or causes an opponent to have, his shoulders lower than his hip joint must immediately be penalised by awarding a Free Kick. The object of this interpretation is to try to prevent a collapse of scrum, ruck or maul. It is to help the coach to coach good technique and the referee to penalise bad technique. Any player who has his shoulders lower than his hip joint can only move downwards, unless he has very great strength.

    The force through the shoulders should be directed forwards and upwards; all players should remain on their feet, thus preventing a pile-up and possible injury.
    Penalty: Free Kick

    Law 14 Ball on the ground: no tackle, and Law 15 Tackle: Ball carrier brought to the ground

    14.1 It is illegal for any player to voluntarily fall on or over a player lying on the ground with the ball in his possession, to voluntarily fall on or over players lying on the ground with the ball between them, or near them.
    Penalty: Penalty kick at the place of infringement.

    Additional Notes to help interpret Laws 14 and 15:

  • (a) No advantage shall be played under this Law.
  • (b) A player is assumed to have fallen voluntarily unless the referee is absolutely certain the fall was accidental.
  • (c) In the very rare instances when the fall is accidental, play must be stopped and a scrum awarded. The object of this change in interpretation in Law is to keep players on their feet and to prevent them from falling to the ground; thus removing a dangerous area of play. This will create proper rucks and mauls defined as ‘players from each team on their feet’ (Law 16, Ruck; Law 17, Maul).
  • 14.2 Should the correctly formed ruck or maul then collapse, the referee must immediately act to prevent a pile-up from developing.

    Variations for Under 13 and Under 14

    The following variations shall also apply to matches at age grades Under 13 and Under 14:

  • Playing time not to exceed 25 minutes each way, playing with a size 4 ball. After 50 minutes of playing time, the referee must not allow extra time to be played in the case of a drawn match in a knockout competition.
  • Teams will be made up of fifteen players, eight of whom will be forwards, with the remaining seven forming the backs.
  • The hand off/fend off is now permitted.
  • Kicking the ball on the ground (often called fly hacking) is now permitted.

  • Law 20 – Scrum

    In an eight-person scrum, the formation must be 3-4-1, with the single player (normally the number 8) bound on the 2 locks. The locks are now permitted to bind between the legs of the props with their outside arms.

    Exception: A team may have fewer than eight players in its scrum when either the team cannot field a complete team, or a player is sent off for foul play, or a player has to leave the field because of injury.
    Even allowing for this exception, each team must always have at least five players in a scrum and both scrums must always be equal in numbers.

    If a team is incomplete, the scrum formation must be as follows:

  • (a) If a team is without one player, then both teams must use a 3-4 formation (i.e. no No.8).
  • (b) If a team is without two players, then both teams must use a 3-2-1 formation (i.e. no flankers).
  • (c) If a team is without three players, then both teams must use a 3-2 formation (i.e. only front rows and locks).
  • When a normal scrum takes place, the players in the three front-row positions and the two lock positions must have been suitably trained for those positions.
    If a team cannot field such suitably trained players because:

  • (a) they are not available; or
  • (b) a player in one of those five positions is injured or has been sent off for Foul Play and no suitably trained replacement is available, then the referee must order uncontested scrums.
  • In an uncontested scrum, the teams do not compete for the ball. The team throwing the ball must win it. Neither team is allowed to push the other team away from the mark. Referees should be vigilant to ensure that hookers are in hooking position.
    Penalty: Free Kick

    Wheeling:

  • (a) A team must not intentionally wheel a scrum.
    Penalty: Penalty Kick.
  • (b) If a wheel reaches 45 degrees, the referee must stop play. If the wheel is unintentional, the referee orders another scrum at the place where the scrum is stopped.
  • There is no ‘turnover’ law at U18. If scrums are reset for wheeling beyond 45 degrees the throw-in is to the side in possession at the time it is wheeled beyond 45 degrees.
  • Maximum 1.5 metres push: A team in a contested scrum must not push the scrum more than 1.5 metres towards their opponents’ goal line.
    Penalty: Free Kick
  • The scrum-half not throwing the ball into the scrum must not move beyond the middle line of the scrum until the ball has emerged from the scrum, or an opponent has placed his hands on the ball. In the event of a strike against the head, the scrum-half who has thrown the ball into the scrum is similarly restricted in not following the ball.
    Penalty: Penalty Kick

    Ball must be released from scrum. A player must not intentionally keep the ball in the scrum once the player’s team has heeled the ball and controls it at the base of the scrum.
    Penalty: Free kick

    Safety: In the event of one front row being stronger than the other, referees should be mindful to instruct the stronger pack to reduce the power of its shove sufficiently to ensure the opposing front row is able to stay on their feet.

    Law 19 Line-Out

  • Minimum numbers. At least two from each team.
    Penalty: Free kick./li>

    Maximum numbers. The team throwing in the ball decides the maximum number of players forming the line-out.
    Penalty (for the non-throwing in team having too many players): Free Kick.

    The line-out extends from 5 metres from touch to 15 metres in-field and parallel with the touchline. Lifting/supporting is prohibited at this age group, i.e. a player may not bind to a jumper until he/she has returned to the ground.
    Penalty: Penalty Kick.

    There is no longer a requirement to peel close to and parallel with the lineout.

    Replacements

    There shall be up to seven replacements. Any number of substitutions or replacements by mutual agreement.

    A player who has been substituted may replace an injured player.

    Variations for Under 15

    The variations for age grade Under 15 shall be as per Under 13 and 14 except:

  • a) Playing time not to exceed 30 minutes each way, playing with a size five ball.
  • (b) After 60 minutes of playing time, the referee must not allow extra time to be played in the case of a drawn match in a knockout competition.
  • Variations for Under 16, 17 and 18

    The variations for age grades Under 16, 17 and 18 shall be:

    Playing time

  • Playing time not to exceed 35 minutes each way, playing with a size five ball. After 70 minutes of playing time, the referee must not allow extra time to be played in the case of a drawn match in a knockout competition.
  • The Scrum

  • The non-throwing in scrum-half is no longer restricted in staying at the middle line after the ball has been thrown in. Whilst remaining on side, he may follow the ball round. The offside line for the scrum-halves runs through the line of the ball in the scrum.
  • The Line-Out

  • A player must not support a jumping team-mate below the shorts from behind, or below the thighs from the front.
    Penalty: Penalty Kick.
  • Players who support a jumping team-mate must lower that player to the ground as soon as a player of either team has won the ball.
    Penalty: Free Kick.
  • Replacements

  • There shall be up to seven replacements.
  • If a team nominates 22 players, it must have at least six players who can play in the front row in order that there is replacement cover for the loosehead prop, hooker and tight-head prop.
  • General Information

  • Language: English
  • Electricity: 240V AC 50Hz
  • International Direct Dialing Code: 44
  • Driving: Driving is on the left. National licence required. Minimum driving age is 17
  • Currency: Pound Sterling (GBP 1 = 100 Pence)
  • Business/Social Hints: Smoking is prohibited in all public places.
  • Emergency Services: Police, Fire & Ambulance: 999
  • Clothing: Generally medium weights throughout the year although lightweights possible for summer with warmer clothes for winter. Rainwear at all times.
  • Health

    Compulsory Vaccinations: None.

    Recommended Immunisations: None, however check travellers have up-to-date tetanus and polio immunisations.

    Reciprocal Health: Participant of the European Health Insurance Card (EHIC scheme) which allows visitors on short-term stays to other member countries to use the public health care sector for free or reduced-cost medical treatment and emergency care.